Apr 18 2009
Mafia Wars - Skill Points
The question comes up often about where to spend your skill points. A lot of that decision is dependant on your playing style but there are some guidelines that I like to use. You may not agree with this approach if your game strategy is different. But that is also what makes games more interesting. There isn’t just one way to play a game, like so many players suggest. You need to just find one that you are comfortable with and learn to ignore those that insist you are playing the game incorrectly. It is a game, not an exercise in pure mathematics. You need to find the methods that provide you with the most enjoyment. And the others, some tutoring in manners and people skills would be helpful.
Energy is my first choice because that will allow you to do jobs There are so many more opportunities in jobs, in my opinion, to not pay more attention to this grouping. You will gain the necessary money to do everything else. There are lots of opportunities to gain loot. Mastering levels will result in more skill points and some bonuses. You gain larger quantities of experience points which leads to levelling up. And then there is the gift concept, as well.
Health is my next choice because to do fights, repel attacks and a lot of other things, you need to be out of the hospital so a higher number allows you to be in play longer. Cash used periodically will restore your health pretty quickly. I don’t understand the “you can’t heal that quickly” statements used in a lot of the games. It’s just plain annoying and slows down play. I would remove it if I was the one making game design decisions.
Attack is important to allow you to do a lot more fights. I’m not that big a fan of Robbing and the Hitlist, so I just avoid this category. To me, they are rather dull and repetitive. When I don’t have any good choices in fights, I usually go to the Hitlist to find weaker opponents and that is often the player that has put out the contract, if they aren’t already dead. They are to be used if you need cash and only that because fights have a lot more variety in their outcome. The most important component in fights, for me, is the quality loot that you can acquire. This allows you to not have to keep items with high upkeep in your inventory, so your need for cash diminishes.
Defense slows done others from sending you to the hospital but I haven’t found it that useful in any game really. I don’t think the values for defense are that good because you can load yourself up in this category and still find yourself in the hospital an awful lot. It is better to do more jobs and fight to get the loot that gives you better defenses, I think.
Stamina is something I don’t use in big numbers. Often mine is 15-20% of Energy. It depends on how many opportunities you get to fight. If you get a lot of opposition from higher numbered mobs, there isn’t much point in having higher stamina numbers because you can’t use them. If you want to be aggressive all the time, you will need higher numbers here. That isn’t my style because I spend more time trying to figure out how things work instead of growing my mob to the 501 level. I have plenty of time before I need to see what happens at that level.
The most critical job I have found in the game is “Rob an Electronics Store” at the Enforcer level because you can loot Concealable Camera, Computer Set-Up & Untraceable Cell Phone. Once you have achieved all level 1 or 2 in higher categories, you can go back to this job to get the necessary items to complete jobs. Money won’t be as important as trying to get Master Job levels complete.