stuff123

Stuff About Life

&
 

Archive for April 1st, 2009

Apr 01 2009

Mafia Wars - Tips 13

Published by bozoplay under GameStuff Edit This

game-tips.pngIf you have over 501 mafia, does it help to have over 501 of each item in inventory? Only 501 can fight. For example, no need to pay upkeep on 600 chain guns, if only 501 will be used.

This was one of a few comments to another one of the tips postings so I thought this might not be as clear as it should for some. First of all, I am not at 501 but somewhere around 120 players at this writing. The need for weapons that you purchase gets lower as you gain loot items. The game will select the best weapon/armor/vehicle automatically for you so you just need to understand the Attack and Defense numbers a little better. I can’t see any reason for carrying more than 501 of any weapon/armor/vehicle. In fact, you don’t need that many of anything other than properties which goes on forever.

For example, take the following three weapons.

  1. Napalm - Attack 25 Defense 9
  2. Chain Gun - Attack 16 Defense 14
  3. Police Baton - Attack 23 Defense 22

When you are fighting Napalm gets picked before Police Baton and then the Chain Gun based on the Attack numbers. When someone attacks you, The order would be Police Baton followed by Chain Gun followed by Napalm. Needless to say, there are other weapons that would be better in some or both cases. The same situation is true for armor and vehicles. Each of your 501 players gets to use only 1 of each so loot is often replacing a purchased inventory item. You have an opportunity to reduce your upkeep charges by getting rid of some of that bought inventory. Much of the time you will need enough to perform the jobs that require specific quantities of bought inventory like 40 Town Cars, etc.

When you are fighting, look at your list and see how many Chain Guns or Bonus Weapons you have in play. You can sell most of the ones that are not in play and you will reduce your upkeep costs and it won’t change your attack factors. Do the same for Body Armor and the Town Car. All of the other purchased inventory items have lower attack and defense numbers so the quantity you want to carry is enough to do the jobs that you still need them for and only that quantity.

A team of all loot is what you are trying to achieve and that is why you fight to win more loot as well as the money. At that level, the money isn’t that significant. Doing jobs that provide loot is another way to get the better stuff so you want to use your Energy Points to get the really good ones like the Private Jet and Police Cruiser. Move your mouse pointer over the little yellow icon in the jobs to see what you can possibly win. You will eventually get one if you keep trying the job. The all loot mix works quite well at lower numbers of players and that is what I shoot for since I am not interested in getting 501 players. Quality over quantity and you fight with players at lower numbers and the game continues to grow. At 501, I would think I would rather start all over which I don’t think is an option yet like it is in other games.

Fights are a lot more interesting now since the outcome isn’t so predictable. You can suffer a Critical Hit but that doesn’t happen as frequently as gaining money and experience points. Getting good loot takes a little longer so you need to be persistent.

Essentially, you don’t need 501 Chain Guns. The Bonus Weapon is better anyway (Attack 20 Defense 20) but I don’t need any right now because all of my 120 weapons are better performing loot so I have inventory in enough Chain Guns to do the various jobs that I still do that require them. When the Bonus Weapon appeared at Level 99, it turned out that I didn’t need to buy any because I already had better loot from doing jobs and fighting. At 501, you might still have some but you should replace those with Chain Guns.

story-end-line-480.PNG

No responses yet

Some Today.com contributors may have received a fee or a promotional product or service from a manufacturer for promotional consideration, while others receive no consideration at all. Each contributor is responsible for disclosing any such promotional consideration.