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Archive for April, 2009

Apr 21 2009

Tribal Wars - Village Construction

Published by bozoplay under GameStuff Edit This

game-tips.pngJust like building your armies, constructing villages is a discussion that will result in a lot of different answers from members within your tribes. Nobling barbarians is a slow process in growth and it is better to noble another player who has at least 3,000 points so that village will grow and is already somewhat established. Some players consider “Nobling a Barb” somewhat closer to a major no-no but sometimes it is necessary to get growth. It shouldn’t be done very often, since the Barbarian is usually a much better source of resources through farming. It doesn’t hurt to destroy the Barbarian village walls to stop the annoying loss of your troops. It is a good way to practice the use of Rams and also Catapults directed at Walls.

Initially, I built my villages complete and then found that there are a few areas that just don’t need to go that high. All you do is overbuild and cut back on troop count for that village. You are now left with the task of demolition of higher levels that you spent resources on to complete.

In my opinion, level 25 for Village Headquarters and Clay Pit are all that is required. Once you establish your villages, clay will not be as necessary and it will be available on the open market and usually at a discount from some players. The Market doesn’t need to be that developed either, so somewhere between 15-20 is a good stopping point. Most of the other levels are better fully finished, but you will also get several thousand opinions on that as well.

A completed village needs to be somewhere in the 9,000+ range. Anything over 10,000 usually means that you are shorting your troop count. Villages should also become all offensive or all defensive at some point. The ratio of villages and troop mix is another subject that everyone will have a different response to, so you need to decide for yourself what works best. Personally, I like them in pairs and fairly close together to help support each other.

Offensive Village

You need Axes, Light Calvary and Rams, with Catapults and Mounted Archers as more of an option. Scouts are necessary to view other village makeup. Remember that Scouts kill Scouts (nothing else) so you will need at least one village with 2,000 or more. This is probably something that should be done with a Defensive Village.

Every player has a different idea of what the mix should be, but a lot of Axes is a good starting point. Rams have one purpose and that is to reduce Wall levels so your overall attack(s) are more effective. You will need to rebuild those walls if you noble the village, so it is a trade-off with respect to troop losses and time/resources to rebuild those walls.

Defensive Village

This can be made up a mixture of Spears, Swords, Heavy Calvary and Archers. Swords are slow but strong. Heavy Calvary are strong and quick but very expensive in both space and resources. Support distance will help you decide the mix. Your Paladin (only one per player) should be positioned in a Defensive Village. When you support a village with the Paladin as leader, that group moves at Light Calvary speed so you could make that village heavier in Swords.

Speciality Villages

If you have a protected area, that is less susceptible to attacks, having villages that are deep in Scouts will help to provide surveillance on other villages. If you find that your scouting missions result in nothing but dead Scouts, you are not deploying enough because the opponent has more Scouts in that village than you are sending.

A village with a lot of Catapults is useful for flattening buildings in other villages. It is wise to do this on a cleared village (no troops left) where you have no intention of nobling the village and want to turn that village into a future farm. So the Barracks and Stable are good targets as well as any other target that is potentially offensive.

The debate on village makeup will never end, just like the game itself. If I were designing the game, I would make the game end at some agreed upon target in that World so players could start a new game. At some point, you have to stop playing. Most of the enjoyment is in building up a network of villages. Maintaining a very large number of villages just becomes a drag.

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Apr 18 2009

Mafia Wars - Skill Points

Published by bozoplay under GameStuff Edit This

game-tips.pngThe question comes up often about where to spend your skill points. A lot of that decision is dependant on your playing style but there are some guidelines that I like to use. You may not agree with this approach if your game strategy is different. But that is also what makes games more interesting. There isn’t just one way to play a game, like so many players suggest. You need to just find one that you are comfortable with and learn to ignore those that insist you are playing the game incorrectly. It is a game, not an exercise in pure mathematics. You need to find the methods that provide you with the most enjoyment. And the others, some tutoring in manners and people skills would be helpful.

Energy is my first choice because that will allow you to do jobs There are so many more opportunities in jobs, in my opinion, to not pay more attention to this grouping. You will gain the necessary money to do everything else. There are lots of opportunities to gain loot. Mastering levels will result in more skill points and some bonuses. You gain larger quantities of experience points which leads to levelling up. And then there is the gift concept, as well.

Health is my next choice because to do fights, repel attacks and a lot of other things, you need to be out of the hospital so a higher number allows you to be in play longer. Cash used periodically will restore your health pretty quickly. I don’t understand the “you can’t heal that quickly” statements used in a lot of the games. It’s just plain annoying and slows down play. I would remove it if I was the one making game design decisions.

Attack is important to allow you to do a lot more fights. I’m not that big a fan of Robbing and the Hitlist, so I just avoid this category. To me, they are rather dull and repetitive. When I don’t have any good choices in fights, I usually go to the Hitlist to find weaker opponents and that is often the player that has put out the contract, if they aren’t already dead. They are to be used if you need cash and only that because fights have a lot more variety in their outcome. The most important component in fights, for me, is the quality loot that you can acquire. This allows you to not have to keep items with high upkeep in your inventory, so your need for cash diminishes.

Defense slows done others from sending you to the hospital but I haven’t found it that useful in any game really. I don’t think the values for defense are that good because you can load yourself up in this category and still find yourself in the hospital  an awful lot. It is better to do more jobs and fight to get the loot that gives you better defenses, I think.

Stamina is something I don’t use in big numbers. Often mine is 15-20% of Energy. It depends on how many opportunities you get to fight. If you get a lot of opposition from higher numbered mobs, there isn’t much point in having higher stamina numbers because you can’t use them. If you want to be aggressive all the time, you will need higher numbers here. That isn’t my style because I spend more time trying to figure out how things work instead of growing my mob to the 501 level. I have plenty of time before I need to see what happens at that level.

The most critical job I have found in the game is “Rob an Electronics Store” at the Enforcer level because you can loot Concealable Camera, Computer Set-Up & Untraceable Cell Phone. Once you have achieved all level 1 or 2 in higher categories, you can go back to this job to get the necessary items to complete jobs. Money won’t be as important as trying to get Master Job levels complete.

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Apr 15 2009

Are You Seriously Overweight?

obese-person-2.pngAccording to my research, this is defined as someone who is 100 lbs. (or about 45 kg) in excess of the recommended weight for that individual’s body size. Let me first start by saying I am not a doctor. In my work as a freelance writer, I recently was handed a lot of assignments relating to the medical profession and observed some interesting insight into this field. An individual who is seriously overweight needs to find a way to reduce that weight to more manageable numbers to relieve the strain that this puts on the internal system and chances are they will quite possibly live longer.

One topic I was given was “lap band”. Since the other part of the assignment is to associate this with a U.S. city selected from a predetermined list, I chose New Orleans and came up with a title that said, “Lap Band is not a new Dixieland Jazz Band from Norway”. LAP- BAND® is a product now marketed by Allergan, Inc . and was originally a product of the Inamed Corporation. Allergan claims they acquired Inamed and other sources say it was a merger. No doubt, the lawsuits around silicon breast implants had something to do with Inamed’s demise.

The band is a very interesting concept and is considered minimally invasive surgery. A gastric bypass is much riskier surgery, if you believe the figures of a death rate on the operating table of 250:1 for the bypass and 2,500:1 for the band implant surgery.

Essentially, the band works like a tie-wrap that is wrapped around the oesophagus just above the stomach. Attached to the band is a tube that is connected on the other end to a “pad” that is sutured just below the skin to allow the doctor to inject a saline solution into the tube. The solution will expand the band and, therefore, restrict the flow of food into the stomach. The whole apparatus doesn’t involve a lot of stapling or removal of any part of someone’s anatomy. It can be removed if it is no longer a viable option as it was for one entertainment individual who will remain nameless.

The concept is simply this. The brain and the stomach don’t communicate very well. We tend to eat until we are full. So slowing down the intake of food into the stomach will add time to the process and may allow for less food intake. It can work, but it is also up to the patient to work with it. Otherwise, they just eat longer and don’t lose weight.

Anyone considering this surgery, should obviously discuss this with a medical professional to see if it is right for you. Fashion models might consider themselves candidates for the surgery to control weight but the surgical scar would probably deter them  from considering it because bikini modelling would likely be removed from their list.

I also discovered that the field of radiology is growing in leaps and bounds and that job opportunities are expected to grow by 15% in the United States in the next 5 years or so. There are not many careers out there in this economic environment that can talk about that kind of growth.

I am also not a financial expert, as are most writers. We don’t write for the money because it isn’t that good but save for a very few. But I would have to think that the medical health field will perform better than a lot of segments in the world market because the world population is getting older and everyone is a potential customer for some form of medical treatment.

So if you are in the category of the seriously overweight, looking for a career that will be quite stable and also looking for a place to invest your money, you might want to spend some time investigating medical websites. It is most surprising what you will learn.

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Apr 13 2009

Viking Clan - Tips 2

Published by bozoplay under GameStuff Edit This

game-tips.pngAfter playing the game for a while you realize that patience is required in and around the 25-50 chieftain numbers and levels as well. You will be killed a lot here if you haven’t spent your money on weapons first and warriors second.

As an example, spending 11,000 coins in weapons will get you a Broad Sword that has 7 Attack and 7  Defense and an upkeep of $100. On the warrior side, 11,000 coins will get you a Spear Beserker that has 5 Attack and 6 Defense and an upkeep of $800. So you end up with less strength for the same money but your cash flow is poorer. Initially, buying a lot of Spear Warriors will get your troop count up, strengthen your defense and won’t eat into your upkeep. Taking advantage of the opportunity to buy the limited time offer weapons should be a top priority after getting your empire built so you have a positive cash flow coming in.

The game designers are big on tricking you into battling against superior forces. Beware of the numbers that are close to yours. You will find that they are armed with superior forces and you just lose. Concentrate on building your strength anyway you can. Avoid wasting coin on improving your health until you have a good target in battles which is usually someone about half your strength. The game designers will let you do that about once or twice a day until you gain enough strength. Both Mob Wars and Viking Clan do this and that is why I think they won’t be as popular as other games. Players get tired of being frustrated and move on.

Some weapons don’ t have as good as a return on you expenditure as others do like the Spear and Odin’s Helmet. Just about every warrior or clan improves as you spend more but these two only improve your strength by 0.5 points with a rather large increase in cost, especially with the helmet.

Needless to say, your goal is to get the maximum number of points available with your chieftain size as possible. For that reason, I like to spend my favor points on Chieftains since 10 points gets you 3 more which means you can add 30 warriors and 15 weapons. If you have the coin, this is more significant than buying the one featured weapon at 20 points.

The concept of bounties in this game make no sense to me. If I choose to attack someone on the list, the reward is something like 10,000 coins and the player has at least triple my strength so you cannot succeed. If I choose to place someone on the bounty list is constantly attacking me, it will cost 1.8 million coins. Give me a break!! Who has that many coins sitting around at level 40? The designers are on something because it isn’t very realistic now is it? And when you visit the bounty list to see the one name that is supposed to be there, the list is empty just like Mob Wars. I no longer play Mob Wars.

The game is challenging and has a lot of good features. The designers need to work on ways to let more players get involved and not frustrate new players. It is in their best interest to increase numbers all the time. Ticking off players will not increase those numbers. It is a balance between making the game interesting and not too easy. I do think that most of the games on Facebook are designed on the fly and constant upgrading is the norm. Hopefully, they will improve playability in this one because it is somewhat different.

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Apr 02 2009

Viking Clan - Introduction

Published by bozoplay under GameStuff Edit This

game-tips.pngThis is a new game for me and it is a little different than most of the menu based games. It looks like it is from the makers of Mob Wars. Here are some of my early observations after playing it for 5 days. The graphics are not on a par with other games but the playability is different so it is worth looking into and playing if you have access to a lot of friends that will join you.

Chieftains

These are very important since each one will support 10 warriors and 5 weapons. They also will contribute coin to your invited players if you set them up as your Top Chieftains and they will be rewarded by receiving 2% of your earnings. If a Chieftain adds you as one of their Top Chieftains, you will receive 2% of their earnings. Check the Chieftains menu when it turns red because you will have coin available to you from their successes. Sometimes it is significant and sometimes it is a very small amount because the other Chieftains won small battles. Each new Chieftain will also allow you to acquire a bonus weapon if you can afford it. Selling a building is often a good option to getting this weapon. Winning Battles will ultimately get you more coin to growing your Empire to support your forces.

Empire

I like the way Land is handled in this game as a requirement for erecting buildings. It is just one large pool that you must continue to grow if you wish to build on it. You can also spend coin to buy it. I think this is a better way to construct this requirement in any game. The usual approach of increasing cost for each building comes into play but it has that annoying 1/5/10 purchase options only. Game designers should not make this so frustrating and learn from some games that allow values in between and something larger than 10 as well.

Warriors/Weapons

Although each Chieftain only supports 10 Warriors, it doesn’t hurt to have a few in reserve because you can lose warriors in battle. It is better to keep extras than to sell them since you only receive half value in that transaction. You want to buy the most powerful and most expensive warrior as often as possible. Just make sure you are getting enough income to cover the added upkeep. Buying additional scouts seems to be a good strategy because you seem to lose the cheapest warriors first so they become cheap “cannon fodder”.

Weapons appear to be indestructible so you don’t lose them in battles so you don’t need a reserve. Just make sure you have what is needed to do the various jobs. Balance between clan and coin to support by building your Empire. As you grow, they get more powerful and more expensive. They also will have an upkeep attached to them whether they are warriors or weapons.

Favor Points

You gain 1 point for each level up that you achieve. You can purchase Favor Points from The Gods. I prefer to save then up for the special weapons because they are the hardest to acquire. Adding Chieftains is helpful but is a lot easier to do by inviting friends to play. It looks like you can only invite 6 players/day.

Skill Points

The game provides 3 new points each time you level up. You have the usual dilemma regarding where to spend them–Attack, Defense, Health, Energy, Stamina. The last one takes the usual 2 points. Energy is very important for doing Adventures so I favor adding at least one each time. Stamina will let you fight additional battles so it is quite important for cash flow, experience and growth. Health grows by 10 points so doing this occasionally won’t hurt. I find that Attack is more important the Defense as it seems to be in most games. No matter what you seem to spend on defense, it never seems to be enough so keeping a reasonable number is needed but I think this is the least important of the five choices.

After 20 Chieftains (around level 25)

It now seems to be a lot more difficult to find anyone to Battle since all the opposition has a larger Clan. The few that are lower have quality in strength so you have to patient and wait for an opportunity. Improving the quality of your Clan while trying to build your Empire gets more challenging. This seems to be consistent with Mob Wars where you need more players or you are at a major disadvantage so slowing your level up pace can be a good strategy although it is difficult to do. With the 6/day restriction, the game seems to favor players that have been at it for a while.

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Apr 01 2009

Mafia Wars - Tips 13

Published by bozoplay under GameStuff Edit This

game-tips.pngIf you have over 501 mafia, does it help to have over 501 of each item in inventory? Only 501 can fight. For example, no need to pay upkeep on 600 chain guns, if only 501 will be used.

This was one of a few comments to another one of the tips postings so I thought this might not be as clear as it should for some. First of all, I am not at 501 but somewhere around 120 players at this writing. The need for weapons that you purchase gets lower as you gain loot items. The game will select the best weapon/armor/vehicle automatically for you so you just need to understand the Attack and Defense numbers a little better. I can’t see any reason for carrying more than 501 of any weapon/armor/vehicle. In fact, you don’t need that many of anything other than properties which goes on forever.

For example, take the following three weapons.

  1. Napalm - Attack 25 Defense 9
  2. Chain Gun - Attack 16 Defense 14
  3. Police Baton - Attack 23 Defense 22

When you are fighting Napalm gets picked before Police Baton and then the Chain Gun based on the Attack numbers. When someone attacks you, The order would be Police Baton followed by Chain Gun followed by Napalm. Needless to say, there are other weapons that would be better in some or both cases. The same situation is true for armor and vehicles. Each of your 501 players gets to use only 1 of each so loot is often replacing a purchased inventory item. You have an opportunity to reduce your upkeep charges by getting rid of some of that bought inventory. Much of the time you will need enough to perform the jobs that require specific quantities of bought inventory like 40 Town Cars, etc.

When you are fighting, look at your list and see how many Chain Guns or Bonus Weapons you have in play. You can sell most of the ones that are not in play and you will reduce your upkeep costs and it won’t change your attack factors. Do the same for Body Armor and the Town Car. All of the other purchased inventory items have lower attack and defense numbers so the quantity you want to carry is enough to do the jobs that you still need them for and only that quantity.

A team of all loot is what you are trying to achieve and that is why you fight to win more loot as well as the money. At that level, the money isn’t that significant. Doing jobs that provide loot is another way to get the better stuff so you want to use your Energy Points to get the really good ones like the Private Jet and Police Cruiser. Move your mouse pointer over the little yellow icon in the jobs to see what you can possibly win. You will eventually get one if you keep trying the job. The all loot mix works quite well at lower numbers of players and that is what I shoot for since I am not interested in getting 501 players. Quality over quantity and you fight with players at lower numbers and the game continues to grow. At 501, I would think I would rather start all over which I don’t think is an option yet like it is in other games.

Fights are a lot more interesting now since the outcome isn’t so predictable. You can suffer a Critical Hit but that doesn’t happen as frequently as gaining money and experience points. Getting good loot takes a little longer so you need to be persistent.

Essentially, you don’t need 501 Chain Guns. The Bonus Weapon is better anyway (Attack 20 Defense 20) but I don’t need any right now because all of my 120 weapons are better performing loot so I have inventory in enough Chain Guns to do the various jobs that I still do that require them. When the Bonus Weapon appeared at Level 99, it turned out that I didn’t need to buy any because I already had better loot from doing jobs and fighting. At 501, you might still have some but you should replace those with Chain Guns.

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