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Archive for March 31st, 2009

Mar 31 2009

Mafia Wars - Tips 12

Published by bozoplay under GameStuff Edit This

game-tips.pngLevel 120/125/130 Jobs

The level 120 job is Shake Down a City Council Member that pays $23 - 31M costing 77 Energy points and returning 133 Experience points.  You will need 5 Town Cars and 1 Illegal Transaction Record to the complete the job. You also have a chance to loot an Armored Limousine.

The level 125 job is Make Arrangements for a Visiting Don that pays $57 - 67M costing 36 Energy points and returning 64 Experience points.  You will need 40 Town Cars, 20 Body Armor, 20 Chain Guns and 4 Bodyguards to the complete the job.

The level 130job is Take Control of a Casino that pays $182 - 257M costing 63 Energy points and returning 118 Experience points.  You will need the same 40 Town Cars, 20 Body Armor, 20 Chain Guns and 4 Bodyguards to the complete the job.

Keep in mind that your payout and points may be different depending on your Top Mafia modifiers. If you haven’t set up your better players as Top Mafia yet, you should do this since the adjustments are significant. It takes longer to level up now and reducing costs or increasing experience points only makes the game play a little quicker.

Robbing

OK, it’s time for me to get on my soap box about property protection once more. I think the people at Zynga might be reading these tips and the feedback you are providing in some of the comments are also useful. We might actually have them thinking about what the players would like to see in the game.

The property protection disappears with the first 5 attacks no matter how many units you have. The quantity does have an impact on the % drop after that. This should probably be revised so that it takes more attacks to actually remove the property protection when you have a large number of properties. The protection itself is not worth the money. Spend it on more properties and only rebuild to one shield maybe so you have a flag telling you it is slightly over 100%. There should be better safety in numbers.

Property protection should be very expensive and provide better value for the dollar if it is to remain in the game. The mathematics here are in question and don’t make a lot of game sense. The other aspect of property protection is it’s just plain boring because it is repetitive and doesn’t have any surprises, and the same can be said for playing the Hitlist, in my opinion. Fights are more interesting because there are different outcomes to individual attacks. Sometimes you get loot. Sometimes you suffer a critical hit. Sometimes you get money. Sometimes you only get a few experience points. There is a good lesson here.

The people at Zynga have been working on improving fighting and they are succeeding. It is more interesting now but the number of players with 501 is not. This needs to be addressed especially for those that have 501. Are you actually having any fun? I can’t see these players buying Godfather points so where is the advantage for Zynga?

Sometimes making a change to the game really doesn’t accomplish anything positive. Property protection is right up there with the pet in Pirates. Its just a nuisance that could be dropped, in my opinion. I would think it is losing in popularity.

Other Improvements

Reconfiguring the inventory pages is a very welcome modification. It makes it a lot easier to buy inventory items, view your loot and see what you have and need to complete the vault collections. It would have been nice if the loot page was broken down into 3 sections just like the weapons/armor/vehicle page so you don’t have to scroll so much to see what you have. Selling loot at higher levels would not really mean much now. Special Forces has introduced that option along with a lot of features that are present in Mafia Wars.

The other Zynga games are starting to become a little more like Mafia Wars. I would still think that Mafia Wars is still the most popular game and possibly Street Racing has the best overall setup but it could use more variety in Parts and Properties. The key, for me, is still to provide more variety in the outcomes so the game does not become too predictable and, therefore, not become boring.

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