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Archive for March 20th, 2009

Mar 20 2009

Hammerfall - Hints 5

Published by bozoplay under GameStuff Edit This

game-tips.pngAfter playing the game for quite a while and assisting in some of the graphics, I found that I had come to a cap at 100 players and couldn’t find a way to increase this or find any new quests. So I just started all over to have some fun even though you have some idea of where things are going to show up. The game is a lot easier if you have a lot of friends you can ask to join in your guild but you still have to do all the quests and battle monsters.

What I did remember is that while you wait to get enough players to move to another area, you can still do some things and build for later. Some of the quests and particularly the drops get used in more than one place in the game, so you can repeat these and carry some for later use.

The most important drop item after food (health and energy) might be ores and particularly – iron, mithril and steel. These show up more than once in the game and you will use a lot over time. Some of the other items are the webs, poison apples, logs, gold coin, earring, goblin arrows and bear claws. You can carry more of these as well. The idea is that you should carry these and not sell them because they will be needed later. Others are not as important so you might sell them but they have such a low value that it is probably not going to help too much. There are others that show up later in the game, such as dragon teeth and seeds but they are not as important as the others.

This information isn’t going to give too much away about the various quests but it will give you something useful to do with your stamina points if you are stuck somewhere because your guild isn’t big enough. You can visit the sage and buy points to add a mercenary if you like. You can always add food, gold or battle a Wyrm for drops which you can sell later if you already have too many.

With the effort required to rebuild the graphic database, it is understood that new quests are not a high proirity right now but they would be welcomed by players that have really large guilds. Like all games, there is a point at which the game is “used up” but this one could be revived quite easily by just adding quests and other new areas.

It still is a challenge the second time through and yours is to build the strongest guild you can and decide which items you can sell to help improve your overall performance. So it is important to pay attention to your attack and defense numbers and have them grow. Looking at how your guild is equipped (guild page) will help you to understand what you can sell and what are better performers. The closer the item is to your 1st position, the more valuabel it is and selling these items are not usually wise but there are exceptions. Items that are all attack or all defense should be replaced at some point.

Keep in mind, that if you sell an item, you may need it to do a quest as you cover ground that you mastered some time before. Some items are best kept in quantities of 1, 2 or 3 and that will depend on the quest requirement.

It’s still a fun game but it could use some new life.

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