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Archive for December 21st, 2008

Dec 21 2008

Tribal Wars - Playing Tips 2

Published by bozoplay under Uncategorized Edit This

 Market

If you find you have an over-abundance of one resource, trade it in the market. Go to other offers first. Set search and offer to all. Check offer to tribe members only and then check search. Fill your tribe members requests first, then see if any other players are making a suitable offer before you to to your offers.

Do not make an offer over 1000. That is the cart maximum. Instead make multiple offers to optimize carts. You may be able to get two customers at 1000 each where one at 2000 may not happen. If the resource you have is in short supply, offer it at a reasonable surcharge (5-10%, 975 for 1000, 950 for 1000)

Do not trade with enemies if you can help it.

Scouts

Most people will not recruit enough scouts because they have a zero offensive strength rating. You need eyes to attack. Every attack should be accompanied by at least one scout to see what is left behind after the attack (building levels, resources, etc.)

Use your scouts to determine the best farms in your 7 x 7 grid to start. Send out 5 or 6 (one at a time) to the north, later to the south, then west and finally east. Avoid the direction closest to your tribe members. No sense in covering the same ground twice. Once the area gets a little dry, move farther afield and repeat the process. Eventually the barbarians will grow and local farming will improve but so will their defenses.

If you lose a scout, you can be assured that the target has stronger walls as a minimum so you should not attack here unless you have Rams or a large number of Axemen and Light Calvary.

Enough scouts in your village will kill visiting scouts, thus stopping your opponent from reading your levels and troop count. How much is enough. That depends on the number in the attack. So if you need to know about a target send a bunch of scouts. If they all get killed, well that wasn’t enough.

Recruiting

It’s a good idea to keep this queue as full as your resources and farm level will allow. It’s up to you how you decide between offensive and defensive troops. It will change over time as your requirements change. It makes sense not to go too heavy on one item but to order them up say 10 at a time as I prefer to do. That way there isn’t much need to cancel items because it will be 10 hours before you see your next scout and all of yours were just killed.

Paladin

This player has a unique property when it comes time to supporting your fellow tribe members. Seems he improves the speed of all troops to Light Calvary speed (10) for support only.

A good way to test how long it will take to get support to your “mates” is to call up their village and add 1 of each unit you intend to send and then check support but don’t check OK. You will see how long this will take. (This is also a way to tell how long an attack will take to arrive at a target. You send troops and substitute attack for support. Just don’t click OK otherwise these guys are toast)

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