Just like building your armies, constructing villages is a discussion that will result in a lot of different answers from members within your tribes. Nobling barbarians is a slow process in growth and it is better to noble another player who has at least 3,000 points so that village will grow and is already somewhat established. Some players consider “Nobling a Barb” somewhat closer to a major no-no but sometimes it is necessary to get growth. It shouldn’t be done very often, since the Barbarian is usually a much better source of resources through farming. It doesn’t hurt to destroy the Barbarian village walls to stop the annoying loss of your troops. It is a good way to practice the use of Rams and also Catapults directed at Walls.
Initially, I built my villages complete and then found that there are a few areas that just don’t need to go that high. All you do is overbuild and cut back on troop count for that village. You are now left with the task of demolition of higher levels that you spent resources on to complete.
In my opinion, level 25 for Village Headquarters and Clay Pit are all that is required. Once you establish your villages, clay will not be as necessary and it will be available on the open market and usually at a discount from some players. The Market doesn’t need to be that developed either, so somewhere between 15-20 is a good stopping point. Most of the other levels are better fully finished, but you will also get several thousand opinions on that as well.
A completed village needs to be somewhere in the 9,000+ range. Anything over 10,000 usually means that you are shorting your troop count. Villages should also become all offensive or all defensive at some point. The ratio of villages and troop mix is another subject that everyone will have a different response to, so you need to decide for yourself what works best. Personally, I like them in pairs and fairly close together to help support each other.
Offensive Village
You need Axes, Light Calvary and Rams, with Catapults and Mounted Archers as more of an option. Scouts are necessary to view other village makeup. Remember that Scouts kill Scouts (nothing else) so you will need at least one village with 2,000 or more. This is probably something that should be done with a Defensive Village.
Every player has a different idea of what the mix should be, but a lot of Axes is a good starting point. Rams have one purpose and that is to reduce Wall levels so your overall attack(s) are more effective. You will need to rebuild those walls if you noble the village, so it is a trade-off with respect to troop losses and time/resources to rebuild those walls.
Defensive Village
This can be made up a mixture of Spears, Swords, Heavy Calvary and Archers. Swords are slow but strong. Heavy Calvary are strong and quick but very expensive in both space and resources. Support distance will help you decide the mix. Your Paladin (only one per player) should be positioned in a Defensive Village. When you support a village with the Paladin as leader, that group moves at Light Calvary speed so you could make that village heavier in Swords.
Speciality Villages
If you have a protected area, that is less susceptible to attacks, having villages that are deep in Scouts will help to provide surveillance on other villages. If you find that your scouting missions result in nothing but dead Scouts, you are not deploying enough because the opponent has more Scouts in that village than you are sending.
A village with a lot of Catapults is useful for flattening buildings in other villages. It is wise to do this on a cleared village (no troops left) where you have no intention of nobling the village and want to turn that village into a future farm. So the Barracks and Stable are good targets as well as any other target that is potentially offensive.
The debate on village makeup will never end, just like the game itself. If I were designing the game, I would make the game end at some agreed upon target in that World so players could start a new game. At some point, you have to stop playing. Most of the enjoyment is in building up a network of villages. Maintaining a very large number of villages just becomes a drag.

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